Date of Completion: August 2021
This is my second Unreal Engine project. I was aiming to create another small promo video to go along with another song off my EP. So for this one I was matching the tone of the song; dark, mysterious and with an edge. I used several Kitbash3D models to lay out a dark cathedral. I wanted a brutalist visual direction.
I was responsible for the cinematography, lighting, and animation of this project.
Programs Used: Unreal Engine
I created fake god ray light shafts with noise textures created in Photoshop. I then used those textures and projected them on flat geometry planes I laid in front of the camera. It introduces a thick air feel to the room which augments the tone I think.
I also pulled another trick I learned from a past project, and that was to animate a noise shader node on those flat planes with a mask on it to create the twinkling dust in the light effect you see at the beginning of the animation. I was really happy with the result and had fun exploring that!
![](https://cdn.myportfolio.com/f4b850d03c82cb7b0b4bf836ceb19623/0351d4a8-88a0-4fe7-84be-b1aaf34f9743_rw_600.gif?h=f4f8b58d80b96beb1eeedcea14f8795f)