Date of Completion: January 2021
Ive been wanting to get into fantasy weaponry. I am a really big fan of Monster Hunter and wanted to model something in the style of the oversized weapons known from the series.
Programs Used: Blender
The Reference
![](https://cdn.myportfolio.com/f4b850d03c82cb7b0b4bf836ceb19623/c2cb379b-3d93-4ffc-8719-d34aafb9a0cf_rw_1200.jpg?h=4c59d85c2d576ceba8aa31e5577161c6)
I found a piece of concept art from Fredrik Amting on Artstation (https://www.artstation.com/artwork/BmE24A) and decided to use it as the basis for my 3D model practice. This is my first sword.
Modeling
![](https://cdn.myportfolio.com/f4b850d03c82cb7b0b4bf836ceb19623/02f9af19-3ce3-418f-844b-8f939c22c14a_rw_1920.png?h=4b7792e82b26a37b1b31e4ed72491811)
![](https://cdn.myportfolio.com/f4b850d03c82cb7b0b4bf836ceb19623/9f55a165-ea3c-4fb5-b76e-2ebc1c9f7335_rw_1920.png?h=1c0bcf1461d3b1bc6ab261cc6f051412)
To begin I started with the handle, pommel, and guard. They are all mostly basic shapes. I just used a combination of extrusions, loop cuts, and scaling.
![](https://cdn.myportfolio.com/f4b850d03c82cb7b0b4bf836ceb19623/ec23a81a-7d5d-4d6e-8614-16fa5f7ec3a9_rw_1920.png?h=8882717f9f0c494439ce57faa6c1b6be)
I then moved to the guard. I just used beveling, loop cuts, and manipulated vertices where I needed them to be.
![](https://cdn.myportfolio.com/f4b850d03c82cb7b0b4bf836ceb19623/a70976c7-5e21-438f-9e8c-57a28ca3e17e_rw_1920.png?h=22810a4196b23c10b7550d912f32f5ef)
I then moved to the blade. This was a challenge and took me many hours of fiddling to figure out. The proportions were tough to get correct, as well as the proper crescent shape in the blade. It has a fine curve that was hard to replicate exactly. I am happy with this in the end and am looking forward to learning more.
![](https://cdn.myportfolio.com/f4b850d03c82cb7b0b4bf836ceb19623/4375707d-c815-453b-bdef-8372e4f6b856_rw_1920.png?h=b875c6cecb2c82ffe41cc03360aad744)
![](https://cdn.myportfolio.com/f4b850d03c82cb7b0b4bf836ceb19623/e0e8401b-d5cd-4e1a-aed2-0c9074e032d9_rw_1920.png?h=c37f3a8de4c8422a7d140961a08f3ba6)
Moving on, I then modeled the metal plate that is on either side of the sword. I used a cube primitive and shaped it with added loops and cuts so it fit the contour of the blade. I also cut a few spheres in half and used them as the bolts along the sword. I also modeled the spiked that line the spine of the sword. Finally, I booleaned out some holes in the sword to match the concept.
Final Asset
![](https://cdn.myportfolio.com/f4b850d03c82cb7b0b4bf836ceb19623/150b03aa-a5e6-48d6-af87-cbe9fc91492b_rw_1200.png?h=f11736aa93cf19e9e24b2c5b4e744adf)
![](https://cdn.myportfolio.com/f4b850d03c82cb7b0b4bf836ceb19623/2cf7444f-2c51-487b-95d2-54a9186fc086_rw_1200.png?h=06e1d5cb7fd2116183d54fd908c1183e)
The colors are all made using the node editor. I used a color ramp to create gradient color across the blade, and used a split XYZ node to control where the gradient began. I also used basic colors for the rest of the pieces albedo.